Edit 3: Received a new monitor today and noticed that many of my images were way too bright. I'm resubmitting this one so if anyone notices a difference or if you think it is a perfect balance of light and dark, please let me know.
Edit 2: Received some comments, removed the signs and resized the planet to try to bring a little balance to the piece. Also added more of a glow to the station to emphasize the reflective panels and other edits.
*Major Edit: Changed a crap load of stuff on this one. Added more ships, signs, and city lights to make the piece feel populated, which is the ultimate goal. I'm mostly concerned with whether or not the city lights add to the peace or if it's too distracting so any comments there would be helpful. Also, to give the signs a sense of scale and the piece a sense of depth, the space station actually orbits above Uaak, the moon in the foreground, which is slightly smaller than Mars. The signs are also roughly the size of the spacecraft, which is a little larger than the modern day shuttle. So hopefully that helps!*
Done for another issue of Photoshop Projects Magazine (based out of Australia). About 3 1/2 hours of work with almost 100 layers later.
90% painted by hand, asteroids and spacecraft done in C4D and painted over in PS, space station from Google Images and painted over in PS.
When I have a little more time I'll write a story to go along with it as well as post the detail image. DOWNLOAD the image to see the nebula in its full glory, as well as the supernova blast on the lower left, two runaway stars in the center and lower right and many other little tiny details.
Love to hear your feedback!
Edit 2/6: Removed the city lights (a little too disorganized) and added a new layer style to bring out more of the color.
Right the background layer is a Noise Filter, duplicated twice for color variation. The midground stars were made with a custom star brush and then the foreground stars were made with multiple layers of the round brush set to different blending modes. Are you saying there should be less background stars? Or more variety in spacing?
The very background layer of your starfield isn't, though isn't so random as a 'real' starfield, so it looks a bit flat and like you have only two kind of stars (layers). that's not bad, the whole image looks great, though more variety in stars can create a more depth in every image. and more depth = more realism = more impact = better scene but as I said, it's still a very good job (asteroids and planets are kickass ) ps. noise filter is a program based thing, so he can be random, but only in his special way. that's becouse our eyes can easily find out, what is more virtual/real. but I'm sure, that hard edit of this rendered/filtered layer will give a natural touch, because I was creating starfields also using this method and every method could be good, but none is perfect
ps. noise filter is a program based thing, so he can be random, but only in his special way. that's becouse our eyes can easily find out, what is more virtual/real. but I'm sure, that hard edit of this rendered/filtered layer will give a natural touch, because I was creating starfields also using this method